Saturday, 27 June 2009
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23:43
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Well, this is a little late. Even more so seeing as how I finished the game over a month ago. But never got down to writing about it. So here goes.
Well, you all know what a graphics hungry beast Crysis is. It truly was the Mt. Everest to my gaming rig. I was able to play at 1920*1200 res, with 2XAA and everything set to very high. The game was plenty playable, with sustained framerates above 30. But at the final level, (the boss battle on the carrier) the frames did slow down some.
I played on Hard difficulty, so needless to say I had to reload many, many times. The most memorable things I take away from the game are the levels inside the spaceship. From the gravity-less floating around to the crystal/icicle encrusted walls, from the ghostly aliens coming at you from every direction while you're trying to get your bearings rolling around in empty space, to the pulsing energy transfer line, it was one of the most beautiful and well though out environments in a game I've ever played. Although it was a tad funny how in some nooks and crannies inside the ship[ one could find human weapons with the right kind of ammo for it close by. :)
I felt the game ended a bit too suddenly, but then again by that time I guess the player's been through every kind of scenario the game had to offer. From tank battles to stealth missions and from flying an uber-cool aircraft to just plain run and gun carnage, the action was pretty much non-stop all the time.
To sum it up, just the Oohs and aahs I got from visitors to my place who got a chance to see how Crysis was meant to be played, made the big bucks I buried under my rig worthwhile. Now I look forward to continuing the carnage at the island in Prophet's shoes in Crysis:Warhead.
Well, you all know what a graphics hungry beast Crysis is. It truly was the Mt. Everest to my gaming rig. I was able to play at 1920*1200 res, with 2XAA and everything set to very high. The game was plenty playable, with sustained framerates above 30. But at the final level, (the boss battle on the carrier) the frames did slow down some.
I played on Hard difficulty, so needless to say I had to reload many, many times. The most memorable things I take away from the game are the levels inside the spaceship. From the gravity-less floating around to the crystal/icicle encrusted walls, from the ghostly aliens coming at you from every direction while you're trying to get your bearings rolling around in empty space, to the pulsing energy transfer line, it was one of the most beautiful and well though out environments in a game I've ever played. Although it was a tad funny how in some nooks and crannies inside the ship[ one could find human weapons with the right kind of ammo for it close by. :)
I felt the game ended a bit too suddenly, but then again by that time I guess the player's been through every kind of scenario the game had to offer. From tank battles to stealth missions and from flying an uber-cool aircraft to just plain run and gun carnage, the action was pretty much non-stop all the time.
To sum it up, just the Oohs and aahs I got from visitors to my place who got a chance to see how Crysis was meant to be played, made the big bucks I buried under my rig worthwhile. Now I look forward to continuing the carnage at the island in Prophet's shoes in Crysis:Warhead.
Posted by
Umayanga Suran Jayathilaka
Labels:
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